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Guilds Titles etc.

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Guilds Titles etc.

Post  bdlw75 on Wed Aug 10, 2011 2:04 am

| What
| He
| Said
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Last edited by bdlw75 on Fri Aug 12, 2011 2:44 am; edited 1 time in total
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Some changes... Maybe

Post  Admin on Wed Aug 10, 2011 8:28 pm

Archery guild => Archery (MAIN) + Acrobatics (Secondary) + Taming (Secondary) + Swords (Minor)

Warriors => Swords (MAIN) + Axes (Secondary) + UnArmed (Minor)

KungFu Guild => UnArmed + Arcobatics (both as main)

Taming Guild => Taming (MAIN) + Archery (secondary) + Axes (Secondary)

Naturalists => Herbalism (MAIN) + Farming knowledge (MAIN) + Cooking knowledge (MAIN) + Fishing Knowledge (MAIN) + Taming (secondary) + Archery (secondary)

Collectors => Mining/ Woodcutting/ Excavation (Main) + Swords (secondary) + repairing (minor)

Engineers => Genuine Redstone experts + Swords (secondary)

Blacksmith => Repairing (Main) + mining (secondary) + swords (secondary)

Thieves Guild => Acrobatics (Main) + Unarmed (secondary) + Swords (secondary) + Archery (secondary)

Masons => Building (Knowledge and genuine experience in construction a.k.a ponta) + Mining (secondary) + Swords (secondary) + repairing (minor)


Collectors are broken into sub-guilds: Miners INC. , Woodsman INC., Diggers INC.


Last edited by Admin on Sat Aug 13, 2011 5:27 pm; edited 3 times in total
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Re: Guilds Titles etc.

Post  bdlw75 on Fri Aug 12, 2011 2:45 am

For the archery guild, swords as a minor.

EDIT: And taming as a secondary.

EDIT: And naturalists should have herbalism in it. Wink
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